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The House Always Wins: A Fallout New Vegas Tale
For the first time in 200 years, the doors to the Lucky 38 have swung open. The occasion is a World Class Poker Tournment supervised by Securitron Pit Bosses and by the man himself, Mr. House. Card sharks from across the Mohave and from as far as even the Capital...
A/N/N: Future Shock (Gamma)
This Game is for Gamma Group. You know who you are.... *** Cyberpunk heroes. Fulfilling missions given by your mysterious spymaster you fought against corrupt megacorps, greedy murderers, powerful tyrants; derailed nefarious agendas and machinations all to help shape your hi-tech, low-life world for the better. High-stakes break-ins, dangerous ops,...
GM: Maxie Cordena
GM: Maxie Cordena
GM: Alan Hodges
The gods of Ancient Greece cast shadows across London. As they did in ancient times, the gods today do many strange things that mortals would not be allowed to do. Perched precariously between gods and mortals, heroes and monsters of the present shape the evolution of myths from the past. In London, the Invisible World is controlled by four major Circles: A secret government agency known as “I.S.” that the other Circles have empowered to police the other Circles; they're based in Scotland Yard The Underground, a network of outcasts, hunters and informants that guards the city’s places of power...
GM: James Keller
GM: Renee MS
This Game is for Gamma Group. You know who you are.... *** Cyberpunk heroes. Fulfilling missions given by your mysterious spymaster you fought against corrupt megacorps, greedy murderers, powerful tyrants; derailed nefarious agendas and machinations all to help shape your hi-tech, low-life world for the better. High-stakes break-ins, dangerous ops, impossible escapes, you were his go-to crew. You always won, never quit. You were the best...THE team. And then one night he disappeared. In the aftermath your team drifted. Your shining reps and escapades faded from the mind of the populace into late-night, half-drunk ponderances of, "Remember when...." Years pass....
GM: Curtis Edwards
Nobody likes Darsielle Du Moire, bloody nobody. Born the third son of a wealthy Chelaxian count, the young blueblood prided himself for squandering his family’s fortunes on debauchery and hedonism. Mocking the courtly traditions and old laws with arrogant disregard, the pampered brat recklessly offended high-ranking Chelish nobles, evoking the scorn of his father’s once trusted allies. To rid himself of damning social embarrassments, the elder Du Moire gifted his son with a small sailing vessel and a privateer’s writ. He sent the cocksure lad off into the oceans, confident either bloodthirsty pirates or disgruntled crewmen would soon dispose of him. Ironically, Darsielle took to a privateer’s life like a... This game will be played in d20Pro, and having d20Pro installed is required to participate. Click here to download the latest version.
It all starts with the village of Sandpoint, a rapidly growing town where the evils of civilisation are more frequently manifesting. On a blazingly hot summers day, groups of travellers along with townspeople, dignitaries, guests, nobles and others have gathered to celebrate the reconsecration of a newly built cathedral...
GM: Michael Garcia
For the first time in 200 years, the doors to the Lucky 38 have swung open. The occasion is a World Class Poker Tournment supervised by Securitron Pit Bosses and by the man himself, Mr. House. Card sharks from across the Mohave and from as far as even the Capital Wasteland have come to try their hand at making a fortune. However, some have entered the tornament for more sinister reasons. What will you risk and sacrifice to make the high barter buy in? To what purpose has Mr. House arranged this event? The anwsers and your fortunes await beyond...
GM: Jonathan Weygand
GM: Jonathan Weygand
GM: Clover Robin
GM: Mauno Joukamaa
Clone of an already-running game, created for messaging purposes. Open only to current players.
GM: Dyl ism
200 years from now mankind has swept out from its homeworld into the far reaches of the Solar System. It was not a grand age of exploration but from expansion, corporate zeal and necessity that cause the spread of mankind as terrible wars and ecological collapse sent men and women fleeing from earth. What exists now is a new civilization divided up by each planet and the trials these societies have contended with. The technology is familiar but advanced with might ships powered by plasma and fusion systems gliding through the system, many are merchant vessels scouring the Sol system...
GM: Victor Law
GM: Danny Rand
GM: Preston Yarley
GM: Mike Zomer
GM: Tadd Yeager
A military fantasy game using Spycraft 2.0.
Where Life Had No Value, Death, Sometimes, Had Its Price. That Is Why The Bounty Hunters Appeared.