Outlands
- System: Ashen Stars
- Genre: Space Opera
Posts (16)
Episode 7 - The Edge of Doom
Episode 6 - A Winter Amid the Ice
Episode 5 - Benevolent Assimilation
Episode 4 - Kissing Death
Episode 3 - This Colorless Light
About this game
Outlands is an Ashen Stars campaign featuring the adventures of a team of intergalactic Lasers, freelance peacekeepers in a frontier sector. Ashen Stars is a space opera setting for the Gumshoe system, both of which are creations of game designer and GM guru Robin Laws. More information on the game and its premises can be found here: http://www.pelgranepress.com/?p=2330
Player Characters will be designed collectively by the group at our first session.
Premise
They call you lasers. Sometimes you’re called scrubbers, regulators, or shinestars. To the lawless denizens of the Bleed, whether they be pirates, gangsters or tyrants, you’re known in less flattering terms. According to official Combine terminology, the members of your hard-bitten starship crew are known as Licensed Autonomous Zone Effectuators. You’re the seasoned freelancers local leaders call when a situation proves too tough, too baffling, or simply too weird to handle on their own. In the abandoned fringe of inhabited planets known as the Bleed, you’re as close to a higher authority as they come.
Style of play
Ashen Stars is a space opera in the vein of Star Trek, Firefly, or Mass Effect. Humanoid alien races, weird science, and cosmic anomalies are in evidence, and the player characters have access to their very own spaceship which can travel faster than the speed of light.
In addition to the amazing sci-fi adventure implicit in the setting, however, the Lasers wrestle with a common central problem: Altruism vs. Self-Interest. While they may take contracts from the Combine (the remnant of the pre-war intergalactic government) to bring criminals to justice and keep the galaxy safe, they are not idealized paragons of virtue and neither are the people they meet out in the Bleed. They'll have tough choices to make and personal struggles to confront as well.
PCs will be made at our first session as the game requires particular crew roles which in turn help determine the sort of investigation skills each character brings to the table. Access to the book would be helpful but is not a requirement, provided you're open minded and willing to take instruction.
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Character Sheet - http://theprophecy.pbworks.com/w/page/47982295/Gumshoe
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