Nachara
- System: GURPS 4th edition
- Genre: Fantasy
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About this game
Set in a unique world named Chara. Chara is the world, the goddess, the being that is the world. There are lesser gods and spirits, but Chara is believed to be the source of all.
...except the Nachara, the things not of Chara. These are truly terrible beings.
Premise
The adventure centers around young adults deciding to wander the world seeking adventure after dealing with some trials and tribulationsin their home village that make a normal village life seem dull.
The initial group will be 25 points 'starter' characters just showing their first interest in aspects of the world. They will be a 'Spirit Journey' group from one, or more, of the Plains tribes and clans. They are off to find themselves and seek their adult names.
Style of play
I will try for an amicable style to start, building to an epic level over a great deal of time. Initially, the strange and unusual should be strange and unusual. Over time, the characters may become jaded by their experiences.
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Mark Schmidt
Setting this up as a practice and perhaps as an incentive to actually run a game.
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