The A-Team
- System: Pathfinder
- Genre: Wacky Planar Hijinks
About this game
EDIT: This game is a continuation of a pre-existing campaign, sorry to anyone who wanted to join.
Beginning with a mission to discover why dead barmies were returning with new identities, the group now referred to as the Hellcrashers (and the A-Team by the players and GM) have since traveled across over half a dozen planes, primarily in their mysterious artifact planeship. The party has patched up a magical ritual gone awry on Arcadia, braved the windblown tunnels of Pandemonium, explored the secrets of the Tower of Storms on the Plane of Lightning, and even escaped from Hell itself. In the process, they have run afoul of the middle-management devil Nimrasir as well as an enigmatic group of spellcasters focused on the creation of life itself known as the Makers. Most recently, they have discovered a Maker project on the Plane of Ice that combines the powers of positive and negative energy, life and undeath, into horrific abominations called the Divided.
Hamfast - Halfling Barbarian, Prime. While on a hunting trip on his home world, Hamfast stumbled through a portal and literally fell out of a second-story window in Sigil's Hive Ward, where he met the rest of the crew. Superstitious to a fault, the barbarian is also a powerful force for justice and freedom, though above all he merely wishes to return home. He wields a "perfectly normal" greatsword as well as a pair of potent gauntlets known as yeti claws, cleaves through enemies with powerful leaping attacks, and is especially brutal against enemy mages. He is often frustrated by other party member's attempts to solve things subtlely, preferring to power through obstacles and slay opponents directly. On occasion, however, he has been known to impersonate tribal shamans and animal trainers when needed.
Ibis - Nimblewright Rogue, Elemental Plane of Water, Transcendant Order. Designed by his creator as a combination bodyguard and occult investigator, Ibis has far more magical talent than the average rogue. He is driven partially by the whims of the multiverse itself, but primarily by his quest to find and rescue his missing creator. The construct often has trouble understanding mortal emotions and morality, and is untroubled by most ethical issues, but his skills in acrobatics, mechanics, and magical theory have been a great boon to the party. In combat, Ibis strikes with his rapier and a throwing dagger known as Ebon Whispers, supplemented by illusion magic and Shocking Grasp.
Phaedrous Arrat - Human Inquisitor of Osiris, Sigil, Mercykillers. The member of the Hellcrashers with the strongest personal code, Phaedrous nonetheless knows how to kick back, drink and wench with the best of them. The inquisitor has more or less taken Hamfast under his wing, sharing his apartment (complete with slowly rotating ceiling fan, none of them are sure how it works) and trying to help the clueless navigate the complexities of planar life. He is a true foe of any unworthy undead creature and wields his god's traditional flail in battle, as well as some newer innovations - a pair of flintlock pistols gifted to him by a gnome inventor in Sigil. In addition to his roles as a support combatant, investigator, and negotiatior, Phaedrous provides the party with magical healing, supplemented heavily by potions.
Tychon Azuremind - Lightning (né Air) Genasi Stormborn Sorcerer, Elemental Plane of Air, Doomguard. The most erratic of an already unusual group, Tychon is easily distinguished by his facial and verbal tics and his tendency to threaten just about anything in his surroundings with massive electrical destruction. Despite his eccentricities, the sorcerer is also academic to the point of being almost scientific, frequently experimenting with the effects of electricity on various substances and in various circumstances. Born an Air Genasi, Tychon had a mysterious experience with elemental forces in the Tower of Storms and was transformed into a Lightning Genasi. While occasionally needlessly destructive, this is born more of curiosity than malice, and the genasi does try to do well by others when possible. In addition to heavy magical artillery and arcane research, he provides a smattering of support spells to the party.





