Playtesting Welcome to Mortiston, USA
- System: Savage Worlds
- Genre: Zombie Apocalypse
About this game
Welcome to Mortiston, USA is a zombie apocalypse campaign setting book licensed for use with Outbreak: Undead, Savage Worlds and OGL Modern. The book details the events of a mysterious apocalypse that suddenly arises in a medium-sized American town. Cut off from the outside world in a mountain valley town 50 miles in any direction from other civilization, the surviving citizens of Mortiston barricade themselves into their homes. Some of them even make it through the night. Factions form as survivors come together, escape from the valley becomes impossible and survival becomes critical as resources begin to dwindle in the world after Z-Day.
Welcome to Mortiston, USA is an 76 page campaign setting and resource guidebook for use with nearly any modern apocalypse role-playing game. The guidebook contains 20 detailed npc survivors with their motivations, desires, equipment and stats in multiple systems (Outbreak: Undead, Savage Worlds, Rotworld, OGL Modern. . .plus more). It also contains 30 detailed locations with backgrounds, descriptions and equipment. Additionally it contains a timeline and other materials covering the events of Z-Day and roughly the first 200 days after Z-Day. The book takes into account dwindling resources and dying survivors over the time period so that the GM could, for example, know how much gasoline is likely to remain in a given gas station on Z-Day+75.
Welcome to Mortiston, USA is being published by Scrying Eye Games for release at Origins 2012. I am currently running a tabletop campaign using the supplement, but I am looking for people to test the campaign material in the vtt world as well. If you are interested in playtesting Welcome to Mortiston, USA for a playtesting credit in the book, then you have come to the right game.
Premise
There has been a lot of tension in Mortiston since Tyler Logging Service, Inc was slapped with a stop-work order pending the resolution of a lawsuit being brought forth by the people of the Blackhorse Reservation. The tribe claims that TLS, Inc's disregard of the ecosystem by logging out the area will negatively impact their Reservation lands and thus violate the treaty that the U.S. Government made with the Blackhorse People. College kids from out of town, protesters for the Blackhorse People, have come with picket signs and chants to occupy downtown.
Add to this that the local Sheriff was recently found stomped to death on a railroad siding. The local bike club, The Pythons, are suspected of being the guilty parties, but local aw enforcement is overburdened trying to deal with the protestors.
The weather forecast for today was for strong thunderstorms with hail and the possibility of tornadoes. The National Guard was activated and everyone assumes it was for the weather, but it wasn't. They were activated to protect a military cargo train moving through Mortiston during the middle of the day. Unfortunately, before the train could pass through the town, someone triggered a suitcase nuclear device destroying the Mortsiton All-School and some of the train.
The Bomb has caused chaos in Mortiston as the EMP has shut down most everything electronic within a few miles of the blast. Sometime either right before or right after the blast, 1 in every 3 people dropped to the ground and begin convulsing. A short time later there were shambling undead everywhere.
The characters represent a mix of the individuals that were within the Edge Building in downtown Mortiston when the SHTF. They were led by Sgt Johnson (and his fists of fury) to Fort Robert J. Quinn National Guard Armory.
A very bad night has passed, as the survivors have had to fight off besieging zombies throughout the night. It is with very little sleep that they go to the breakfast meeting with Captain Niccotero, the acting base commander. It is Z-Day+1; a brave new world awaits. . .
Style of play
General Guidelines
The characters will be pregenerated and players will be able to choose the character they would like to play. It is recommended that you make a 1st and 2nd choice. In the event of 2 players choosing the same character, both will roll percentiles and the highest roll gets the character.
The games will span different times ranging from Z-Day itself to about 100 days after Z-Day. You only have to play in one game to get the playtesting credit. Players who wish to continue through all of the sessions are welcome.

