About this game
This is the Precursor to an Actual Session, For Character Creation and Registration.
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Upon the world of Etredarr, magic was unheard of, everyone bore sword and shield, bow and axe. A world where might was not always right, but the age where steel broke against steel always existed. Now comes the Age of Magic, a cursed wave upon the world of Etredarr. Soldiers wielding burning swords and robed figures wielding staffs that can bring forth lightning from the very heavens, not all of it was bad as Priests with symbols of light began to heal the sick. But that was never enough to sway the masses, the mobs that have been created through strife. How Magic was unfair on the field of battle.
Now, the Glorious nation of Everblud, whose Knights are known throughout the civilized world as near unstoppable. Have been stopped dead in their tracks, by a newly formed Organization, called the Union of Aether. They wish to take over the world, or so it seems. Though, how did this even begin, for Magic couldn't have spawned from nothing at all.
Those in the know, those who travel far and wide, will have seen the fonts in which spewed forth such evils. Greater Temples of unknown origin have been distorting reality itself, appearing in the oddest places in the world. Stories told by Jorgunson, a Master Bard, speaks of bargains with beings of untold power, be it Angel, Demon or Devil. They also say that within these Temples lie creatures of uniqueness that are strange to behold.
Style of play
As a writer, I use Characters to Progress the Plot. So if my Players stall, I cannot advance the plot. It is perhaps a flaw, but I find it refreshing to work off what my players give me and amplify that. I'm also used to running Sandbox games that allow my players to do anything they wish to the world, but I keep the plot and metaplot continuously moving depending on the actions of my players.