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Game details
Characters
No active characters.Nights of the Old Republic
- System: Star Wars Saga Edition
- Genre: Sci-Fi
Posts (3)
DH - S01E03 - Instant Karma
DH - S01E02 - Notsogoodfellas
DH - S01E01 - Dark Side Rising
About this game

Online sessions are flexible on a as able and as needed basis, in that order. The in-person sessions are once a month during the summer and use the following schedule:
Saturday, 2 June 2012
Saturday, 7 July 2012
Saturday, 4 August 2012
Starting
- Era of Play: Old Republic
- Specifically the Old Republic MMO period; occurring between the year 3,643 and 3,641 BBY
- The Treaty of Coruscant has already been signed between the Galactic Republic and the Sith Empire, and the Cold War lingers, though tenuously!
Mechanics
Current Starting Level: 17
Stats use the following guidelines:
- 49 point buy
- No identical stats including Species adjustments
- Then add level advancement for 4, 8, 12 & 16
Species:
- Most from the books are allowable, but check with the GM for specifics if desiring an unusual choice (such as Ewok or a fan-made conversion). Official SWTOR MMO playable species include:
- Chiss
- Human
- Miraluka
- Mirialan
- Rattataki
- Sith Pureblood
- Twi’Lek
- Zabrak
Other species are allowable, however, and our PCs have included the following:
- Arkanian Offshoot
- Bothan
- Droid
- Feeorin
- Human
- Miraluka
- Nagai
- Taung
- Togorian
Force Adept Talent trees are allowed as part of the Jedi base class
Premise
Eleven years have passed since the Treaty of Coruscant was signed, since the Cold War began. Tension between the Republic and the Empire is running high. The uneasy truce established by the Treaty of Coruscant is quickly tearing apart at the seams, and a return to all-out war has begun in all but official terms. A new generation of heroes, both light and dark, emerges to face the difficulties of these chaotic times, and fight for the fate of the galaxy in this very desperate age.
Style of play
Overall, the game is story-driven, with a balance of combat and social interaction. Rules adherence is fast and loose, and there is heavy use of house rules.
The characters are presented with challenges and opportunities to develop, both individually and as a group. Players are able to participate as available and interested, with an average of four (4) or five (5) active players for live sessions
Off-screen episodes (online mini-sessions) are available for players who want to be involved in the campaign but may be unable to physically attend or wish to follow character-specific plot threads.

