Items tagged Archipelago

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Games : All games tagged Archipelago

Scattered: The Archipelago Test Game

Archipelagogame
  • Premium label
  • System: Archipelago 2
  • Last update: Jun 10, 2012
  • Day: Sun, Jun 10, 2012
  • Time: 08:01PM EDT
  • Length: 4 hours
  • Archipelago, GMless, one-shot
  • Archipelago 2 is a small rpg made by Matthijs Holter in 2009. It's recently had a small resurgence of popularity on the Storygames forum and I thought I'd like to give it a try. The game is only 22 pages long, and is availabe here for download.  We'll also be using the "New Techniques" located here, but not the hand signals because I doubt that they'd work very well over the internet. The game has no defined setting, and is played through the use of a map and a set of cards. This is a Gm-less game with a defined...

    Floating Islands Of The Sun

    Floatingislands
  • System: Archipelago
  • Last update: Mar 30, 2012
  • Day: Wed, Dec 31, 2008
  • Time: 07:00PM EST
  • Length: 2-3 hours
  • Archipelago, story, Roger Dean, Yes album covers, butterfly people, moth people, sky pirates, plague
  • We were getting together to play Ghost/Echo, but then somebody didn't show, so we played Archipelago instead, and came up with this so far. http://norwegianstyle.wordpress.com/2009/07/04/archipelago-ii/ We haven't actually started playing yet, we just created the setting and made characters.  It would be easy to make a character and drop in if you wanted to join us.  If you wanted some of this awesome.  

    Users : All users tagged Archipelago

  • Picture?type=large
    I live in London, UK and I want to play indie / story RPGs with other like-minded people. I despise powergaming and ultra-crunchy rules, preferring strong storytelling and character development. Games I'd like to play include: 44 A Game Of Automatic Fear, Annalise, Apocalypse World, Archipelago, Call of Cthulhu,Cthulhu Dark, Danger Patrol,  Dead of Night, Diaspora, Dogs in the Vineyard, Don't...
  • Bug_100
    These days I'm totally into "story games" - the rules should help make better stories, help collaboration, or get out of the way.  In a Wicked Age, Geiger Counter, Fiasco... I've a couple games I've worked on that can always use playtesting:  Blackbird Pie, a sort of hybrid between Lady Blackbird and Risus, and Nowhere Road, a "road trip movie"...