James Beggs

Bug Hunter Idea Man

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  • Hollow Earth, HEX, Pulp, Dinosaur
  • Allie first day 2009-2010
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    • Joined: Sep 10, 2011
  • Technoir, Shadowrun, Deadlands, deadlands: hell on earth, L5R
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    About

    Hola!

    I've been a gamer for nearly 30 years now, and I definitely prefer to GM, though I do enjoy playing as well (although I am VERY picky in regards to those who GM for me).

    I'm 41 years old, married with 3 kids (adopted out of child protective services, biological siblings, can't have our own, darn it :)  ), a prosthetist in San Antonio; I enjoy all kinds of games, but I do have my favorites.

    Currently, my interests are Fantasy Craft, the Dresden Files RPG, and Strands of Fate; however, I should point out that I have a wide variety of interests, and I can run or play a great many different games.

    Due to my family and work, sadly, my schedule tends to be tight. Most of my availability would be Friday or Saturday evenings, though I may be able to work something else out.

     

     

    Posts (25)

    Aspects, Skills, and Character Creation

  • Jun 01, 2012
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  • When making a character for the FATE system in general, and Strands of Fate in specific, it's important to note the two most important factors are the characters capabilities, his or her skills, powers, etc... and his aspects. The former tells what the character can do, and how he does...

    Campaign Worksheet

  • Jun 01, 2012
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  • Just for reference sake, here is the worksheet for the campaign. I'm putting it here for a brief, quick reference for everyone. Power Level: Metro Class Superhero Refresh = 10 Abilities: 27 pts, max 5 per ability Advantage points: 20, max 10 per advantage Tech Level: 3 Alternate/Optional Rules Used:...

    The Founding of the Society

  • Jun 01, 2012
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  • Professor Nigel Morley held the city of New Elaria in a grip of terror for several days after he revealed the might of his Devastating Device a few years ago. This was a mere one year after the attack by the dreaded Loathing Everborn and his undead army. Professor Morley...

    Religion in the Empire

  • May 29, 2012
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  • Religion in the Empire is an important one. The single accepted religious institute is simply called the Church. The Church is a cross between monotheistic and polytheistic.  In essence, they believe that there are multiple gods, but that all those gods serve one of two even greater entities. the good...

    The Society: Applying, Acceptance, and Benefits

  • May 29, 2012
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  • There are several ways that individuals join the Society. The first is by individuals looking actively to get in, usually because they either want the benefits of the Society (social, legal, and economic), or because they are actively running from the Law and want the Society's protection. The second way...

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    Anat13
  • Dec 05, 2010

    Like Robin, I haven't played FATE either. I do prefer numbers to words for the terrible/poor/mediocre/good etc. scale as well, but I know people for whom using the words rather than numbers is a big plus. My monthly sword&sorcery-type game w/ Dr. Nik uses a blend of FUDGE and SHERPA, and now I think some material from a Marvel Comics game as well. So, I'm afraid I don't really know which aspects are FUDGE and which are from the other systems. I do think it works quite nicely! At a con game I found combat to be a bit too drawn out--but it was used in a game where I didn't expect much combat to begin with; it would have been ok in a different genre I think.

    Morfedel
  • Dec 11, 2010

    Ah, well, thanks Christine. SHERPA, never heard of that one, I'll have to google that.

    Thanks for the info! :)

    Anat13
  • Dec 11, 2010

    SHERPA's designed so you can play while hiking. Char sheet fits on the back of a business card and you use a digital watch with a stopwatch function as a randomizer for dice rolling. Here's the site:  http://www.panix.com/~sos/rpg/sherpa.html

    Morfedel
  • Dec 12, 2010

    Thanks for the link I'll check it out. 

     

    Play while hiking? How unusual, sounds interesting! :)

    dValkyrie
  • Jan 20, 2011

    Thanks for visiting my page and thank you also for the compliment.

    As to your question, you do the same as you would for any new gamer. Have a chat about their interests and then work them in. If your boys love fighter video games, give them lots of hack and slash. If your daughter loves horses and fairies, work them into the plot. Hook them with their interests, let them learn the mechanics til it's easy, then slowly broaden their horizons.

    If your children don't have a love of books and stories from the get-go, starting off with a story won't get you far. Unless you can find a style of story they can get into. My boys never read books on their own til we discovered Captain Underpants by Dav Pilkey and Dragonbreath by Ursula Vernon. My daughter will devour any book about dinosaurs or dragons.

    So, all said, you need to alter your GM style to suit your players. :)

    Good luck!

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