Devon  Kelley

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    Infrno Test

    Well, the time came, last night, to run my first game via Inrno.  Let me tell you, it was a blast!  The game table did everything that I hoped it would do.  The drawing tools were easy and quick to use, so it was a cinch to sketch up the industrial area where the adventure took place.  Since everyone was using voice to chat (and most video, although that seemed a bit superfluous) the chat box was only used to roll dice. 

    The session lasted about 2 1/2 hours.  During that session, we had a couple players drop several times, but they were able to immediately connect back within a short time (15-30 seconds).  The reason for the disconnects wasn't immediately apparent, so they weren't sure if it was on their end or a problem with Infrno.  The third player was disconnected once when Adobe crashed on him.  Personally, I didn't experience any connection problems. 

    Lag didn't seem to be a problem, although one player  mentioned he seemed to be a couple seconds behind the rest of the group.  This didn't create any communication problems.

    All in all, I am very impressed and really like the game table.  There were a couple of items that I think could be improved.  With everyone rolling dice, the tiny chat window got crammed with numbers pretty quickly.  I'd recommend bolding the names of the people in the chat box to more easily sort through the rolls, or perhaps have each name be a differnt color.  I'd also like to see the character flavor text/description be a part of the character sheet that's shown in the game table. 

    I had no other problems or anything else to add to my wishlist after this game session.  The Game Table is very solid here and I'll definitely be using it in the future.

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    muldoon
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  • Jul 22, 2010

    Fantastic! How many people were on video, vs just audio? Was the person reporting lag using video?

    Thanks for the feedback!

    Devon
  • Jul 22, 2010

    There were four people total in the game.  Only 1 wasn't using video.  The one reporting lag was using video.

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