Leonard Wilson

  • 60 XP
  • Member since: Jul 16, 2011
  • Last seen: May 05, 2012
  • Time zone: Central Time (US & Canada)
  • Profile views: 296
  • D&D, d6, FATE, FUDGE, pendragon, Donjon

Banish ads

Friends (4)

Jsmiley
    • 120 XP
    • Views: 385
    • Joined: Apr 12, 2012
  • Savage Worlds, FATE, Microscope, Fiasco, apocalypse world, PbP, indie, Play-by-Post
  • Bug_100
    • 60 XP
    • Views: 65
    • Joined: Dec 10, 2011
    D20pro-256
    • 290 XP
    • Views: 349
    • Joined: Apr 30, 2011
  • d20Pro
  • Custom_banner_stand_gc2010_1
  • Premium label
    • 590 XP
    • Views: 4478
    • Joined: Jun 06, 2009
  • Kieara
  • Banish ads

    About

    As a game master, I like fast-paced, cinematic plots. I get deep into story and atmosphere, but don't go in for deep psychological drama. I love to experiment with premise and setting, but the sub-genres that keep drawing me back are space opera and gothic fantasy.

    As a player, I'm an obsessive builder and a creative trickster. King Arthur and Professor Harold Hill stand side-by-side in my hall of heroes, as men who shook up the status quo to create something extraordinary that no one around them had dared to dream. Expect me to play cunning charisma monsters that turn the world around them upside down.

    Either way, I only play "good guy" games. One of the biggest draws that RPGs hold for me is that no real person has to lose, so it's important to me that the PCs act as a team, supporting and trusting each other. I also don't have any patience for cruelty to NPCs just because they're not real people. The point is we're supposed to be pretending they're real people, and I can't pretend to condone socipathic behavior.

    Oh, and a couple of decades back I wrote "The Ghost of Mistmoor" for DUNGEON Magazine and "The Heart Blade" for Pendragon. I wrote some other role-playing material, too, but those are the pieces that Google says I'm remembered for.