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Mike Muldoon

Exalted

InfrnoCon 1 InfrnoCon 2 Bug Hunter Gen Con 2011 NeonCon 2011 Code Monkey
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    Game table upgraded! What's new?

    Whiteboard v0.2.04 is here! Check out the new snazzy:

    • Loading screen, with much improved error handling. If the table fails to load, send me the stack trace by using the 'copy startup info to clipboard' button. 
    • Objects can be locked, which makes them un-draggable, via a context menu option (right-click on Windows, control-click on OSX). This works if you have multiple items selected, too.
    • Line connectors! You can attach the start and end of a line to any object, and when that object moves, the line comes with it.
    • More line ending options.
    • Lines can be dashed or solid.
    • Line weights, for shapes, pencil drawings and lines.
    • Sticky note and index card text widgets.
    • Image uploads are capped at 3 mB. Lobby me if you want that higher.
    • Images now show a loading progress bar.
    • The game table itself went on a big diet, from 6.7 mB to 798 kB, 88% smaller!
    • New shape libraries. but even cooler, is that libraries are now loaded at run time. There's even a tool ready that will allow you to author your own libraries! However, I still need to handle the upload/selection process, which will happen after premium accounts are rolled out.

     

    How big was this code push?

    • 383 files changed
    • 19612 insertions
    • 17422 deletions

     

    Thanks for you patience, everybody, especially with being understanding about the global wipe. No ponies for you, but how about a Koala?

     

    created at: 02/20/2012

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    jackfractal
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  • Feb 21, 2012

    Locked items can still be moved if you select them in a group. I'm not sure if its a bug, but it is a thing.

    Very nice update Doon!

    Thanks!

     

    muldoon
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  • Feb 21, 2012

    ooh, nice one Jack! /high five

    muldoon
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  • Feb 21, 2012
    Props to Donny Thomas for reporting a game table bug.
    Clicking on the pencil tool, and then some other tool without actually using the pencil tool, was creating an empty pencil drawing. X, y, width and height were set to 1.789e308, and that borked the table.
    Fixed!
    And Donny is our newest Bug Hunter winner!
    karamazovapy
  • Feb 21, 2012

    Whether people realize it or not, these are big changes!  Thanks for the work!

    ShadowStorm
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  • Feb 21, 2012

    When is this going to happend?

    muldoon
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  • Feb 21, 2012

    @Dennis: 10 hours ago. It's shipped. Your Koala should arrive via UPS in 3-5 business days.

    riastradh
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  • Feb 21, 2012

    I think we need a sports team. The Infrno Koalas! to compete with the Corgis.

    A Corgi vs. Koala head to head matchup!

    Nice work on the whiteboard, Doon, I look forward to putting it to use next weekend!

    Nurglyng
  • Feb 21, 2012
    Thanks for all Mike, It almost like when I use flash CS5 :)
    Druggeddwarf
  • Feb 22, 2012

    While we're changing the gameboard Mr Mike, is it possible to get it enlargened a bit. Or at least have the option to have it become bigger?

     

    Locked pics is awesome BTW

    muldoon
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  • Feb 22, 2012

    @Lloyd: The concept of zoom exists, but I haven't figured out how to handle it in multi-user. I'd like to do a google-map style navigator scope, which would give each user their own local state, and leave it to them to move around and zoom. That also gets rid of the scrollbars, which would be more win.

    Thanks for the props, we're getting there!

    Toby Bates
  • Feb 22, 2012

    Super excited to use this on Thursday! Thanks for making INFRNO a better place!

    Gilliadson
  • Feb 22, 2012

    Thanks for the great update...  Looks like the line drawing is much better than before.  Makes mapping a bit easier I think.

    muldoon
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  • Feb 24, 2012

    How big was that last gametable code push?

    • 383 files changed
    • 19612 insertions
    • 17422 deletions
    riastradh
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  • Feb 24, 2012

    That's 2,190 additional lines of WubWub!

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