Nothing but a Theme
My brother is currently running his second D&D 4th edition campaign.
I noticed that his first game had a very divine theme. The majority of player characters were divine, and the antagonists all had religious motivations and profane power.
Now that we're into the second game, it has become apparent that the majority of the players are arcane. Now its becoming clear that our antagonists (mundane as they may seem) are also arcane in nature.
Anyway... if we get another player... warlock ftw...





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